



If I had better instructors or courses that were tailored specifically to animators - I could have learned everything I needed to succeed in a month or less.Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: I wished I could of skipped all this hassle. Modeling, rigging, rendering, shading, lighting, texturing - every artistic skill set was covered.Īnd when we eventually did cover using Maya for animation it felt skimmed over. In fact the best animation instructors I had were 2D artists who knew very little about how the software worked.Īsking questions about the graph editor, useful scripts, or constraints - was a Hail Mary.Įvery traditional school I attended did teach Maya.īut unfortunately this meant that they taught every. The root of all my Maya frustrations came from 2 sources:īack then I was lucky to find an instructor who even knew what Maya was - let alone be able to animate well in the software. Looking back now, its obvious why it all took so long.

Skills that allowed me to setup animation friendly constraints in minutes, completely avoid gimbal lock, or use custom hotkeys and scripts to animating much faster. Or how to setup a decent animation workflow.Īnd what took even longer, was the advanced skills, that made me a much faster and capable animator. The sad part is it was a long 5 year journey.Ģ years were spent just getting good at the basics. I grit my teeth until I finally felt confident and comfortable with Maya. Thankfully I didn't let the software make me quit. "Why is this so hard?! All I want to do is make animation! Should I be a graphic designer or a 2D animator instead?" And gimbal lock felt like a surprise time bomb happily blowing up all my animation right before my eyes.Īnd often I'd find myself raging as I thought:.Constraints were 3 hour nightmares that ran on loop.The graph editor looked like an endless math problem.Used to be my gut reaction every-time I opened the software back in school.Įverything about it was a confusing chore then.
